Skull of Impending Doom
+60% run speed; self-damage and mana drain every 2 seconds.
The right item changes the fight. Discover overlooked gear, clever consumables, and the tools worth a slot in your bag.
+60% run speed; self-damage and mana drain every 2 seconds.
Absorbs up to 500 damage, with a possible engineering malfunction.
+15% swimming speed while equipped.
Lets you breathe underwater 100% longer.
Grants invisibility for 10 seconds.
331 Fire damage immediately, then 132 Fire damage over time.
Summons an Arcanite Dragonling to fight for you.
Creates a mobile bomb that charges the nearest enemy for 315–385 Fire damage.
Removes Polymorph from a friendly target; restores 202–338 health and 96–160 mana.
Melee attacks can trigger 200–300 Nature damage.
100 passive armor; on use grants +10 all resistances and Fear immunity.
Removes one Bleed. In / on water, removes all Bleeds, Diseases and Poisons.
Absorbs 810–1,350 damage; +12 Dodge. Takes 6% less damage only in Battle Ring / The Maul.
Stuns a target for 3 seconds. Against Naga: 5 seconds and 80% cooldown refund.
Calls an ancestor that fights beside you and heals you.
Classic: summons a cannon that shoots enemies in front of it.
Classic: summons a skeleton to protect you.
Classic: summons a skeleton to protect you.
Summons a Battle Chicken to fight for you.
Attempts to reduce the target’s Attack Power by 250; can malfunction.
113–187 Physical damage; chance of a 2-second stun OR a 10-second disarm.
Makes the world appear larger by shrinking your character.
Increases effective stealth-detection level by 3.
Charges using your life force, then discharges damage. Tooltip: double damage to Gnomes.
Removes immobilizing effects and grants immunity to them for 5 seconds.
Classic: calls three Barov servants to fight for you.
+40% run speed.
Attempts to net the target; the device can also entangle you.
Attempts to control a Humanoid; can backfire.
Heals 100 health per second: up to 1,000 total base healing.
Reflects eligible Frost spells; also gives +15 Frost Resistance.
Reflects eligible Fire spells; also gives +18 Fire Resistance.
Reflects eligible Shadow spells; also gives +20 Shadow Resistance.
Legacy Rogue insignia: removes Charm, Fear and Polymorph.
Classic: passively reduces damage from falling.
Slows your falling speed.
Large running-speed burst, with malfunction risk.
Large running-speed burst; the boots may explode.
Charges and incapacitates the target; damage wakes them. Also briefly stuns the user.
Instantly restores 60 Energy.
Summons a swarm of spiders to protect you.
Melee attacks can trigger a burst of flame for 10 minutes.
Summons a tracking hound; +5 Shadow Resistance.
+20 Expertise; absorbs 450 damage. If the shield ends early, deals 100 Nature damage to nearby enemies.
+7 Critical Strike rating; +8 spell damage / healing, tripled in Forest / Grassland.
+7 Hit rating; +14 Attack Power, tripled in Forest / Grassland.
Spells and attacks add 2 Shadow damage; 4× that amount against Murlocs.
+7 Stamina; 3 mana / 5 sec, with +6 more in Forest / Grassland.
+10 Stamina; 5 mana / 5 sec, with +10 more in Forest / Grassland.
Summons a Barkskin Ancestor to fight and heal; pairs with Defender of the Timbermaw.
+13 Defense; on use +8% block chance, doubled in Strongholds / Cities.
Specified large heals cast in combat grant up to +40 healing and +13 damage.
Grants invisibility. Despite its name, the item occupies a trinket slot.
+10 Stamina; 5 mana / 5 sec, with +10 more in Forest / Grassland.
+7 Stamina; 3 mana / 5 sec, with +6 more in Forest / Grassland.
After 6–8 spells / attacks hit the marked target, deals 467 Fire damage; snowy areas halve the hit count.
607 Physical damage split across up to 4 nearby enemies; double damage to Plants.
Teleports to Kaylaena’s Workshop on Mount Hyjal; high malfunction risk.
100 Fire damage in a 5-yard radius plus 2 seconds of damage-breakable control.
Transports you to Gadgetzan in Tanaris.
+9 Hit rating; on use +29 Frost / Shadow spell damage, doubled in Snowy areas.
Attempts to turn a target into a chicken; can malfunction.
+16 to all attributes. In Forest / Grassland: both effect and duration are doubled.
Removes movement-impairing effects and effects causing loss of character control.
Removes movement-impairing effects and effects causing loss of character control.
Chance on hit: 75 Arcane damage; double damage to Naga and Satyrs.
+7 Critical Strike rating; +8 spell damage / healing, tripled in Forest / Grassland.
Stuns a valid Undead creature target for 6 seconds.
Lets you look into the distance; +1 Spirit.
Absorbs 570 Fire damage and heals for damage absorbed; +12 Attack Power versus Dragonkin.
+25% run speed; out of combat in Desert terrain, adds another 25% and invisibility.
+2 weapon damage; on use +55 Attack Power, doubled in Volcanic areas.
Self-stuns while healing 1,480 health; Forest / Grassland also grants +10 Stamina for 10 minutes.
Summons a Parachute-Priest that assists in healing allies; +20 Shadow Resistance.
+10 Stamina; +4 all resistances, with +8 more in Forest / Grassland.
+7 Stamina; +3 all resistances, with +5 more in Forest / Grassland.
+6 Spirit; horrifies and silences nearby Swine targets for 5 seconds.
Teleports to Everlook in Winterspring; technical problems may occur.
Triggers a random potion effect.
Charms an out-of-combat Furbolg for 20 sec; attacks / harmful casts against Furbolgs can proc 105 Nature damage.
+42 healing and +14 spell damage; on use grants +72 Spirit.
+18 Attack Power, +6 Fire / Shadow Resistance; fears nearby Demons.
+16 health / 5 sec; on use +3% Dodge, doubled in Strongholds / Cities.
Absorbs 280 damage and self-stuns; when the stun expires, grants +60% run speed.
+7 Stamina; +3 all resistances, with +5 more in Forest / Grassland.
+10 Stamina; +4 all resistances, with +8 more in Forest / Grassland.
Well Fed buffs decay 50% more slowly. The effect gains another 50% in Wasteland areas.
+22 Spell Power; on use +5% spell / attack critical chance until a non-periodic critical effect occurs.
Slows nearby enemies by 50% for 10 seconds. The slow increases to 80% in Desert areas.
+2 mana / 5 sec; stuns a valid Worgen target.
450 Fire damage in a 5-yard radius, plus 4 seconds of damage-breakable control.
450–750 Fire damage to nearby enemies; also deals 375–625 damage to you.
132–218 Fire damage in a 3-yard radius, plus 3 seconds of damage-breakable control.
300–500 Fire damage in a 3-yard radius, plus 3 seconds of damage-breakable control.
Creates a Compact Harvest Reaper that fights for you.
Attempts to resurrect a dead player. Cannot be used in combat.
Removes Polymorph from a friendly target; restores 500–832 health and 228–380 mana.